Corsair Cove Voie build compass Wealth
Prioriser stockage, routes efficaces et déblocages productivité avant de pousser le combat Seafaring.
La branche Wealth du Technology Compass Corsair Cove récompense joueurs traitant logistique comme trésor. Deeds discipline déclenchent expand storage, keep Galley fed efficient transport, connect production buildings sans laisser goods idle cliff-side platforms. Points spent Wealth unlock structures upgrades — warehouses, guild halls, trade-oriented production — multiply everything else island.
Build path targets players demo runs stall taverns lack moonshine, sawmills fill tents starve, pirates technically 100% satisfaction unused booze proves routes wrong. Pairs tips layout colonie démo assumes know basic camera controls raccourcis PC.
Philosophie core
Wealth not hoarding coin icons — throughput. Every plank, stew portion, bottle moonshine move producer consumer warehouse shortest sensible path vertical terrain. Wealth deeds measure efficiency : multiple warehouses, linked Galley, later Entertainers’ Guildhall boosts productivity area invest compass points.
Chasing Wealth first does not mean ignoring combat forever. Means first custom ship sails supplies, camps produce cannon fodder materials, afford medicine refugee events demand quarantine instead cheap Drifters.
Phase 1 — Objectifs deeds première heure
Complete tutorial objectives, pursue Wealth-flavored journal goals deed log :
- Connect core producers storage — Route woodcutter output sawmill warehouse near Pirate Camp. Use Left Ctrl placing paths auto-connections try loop tavern not supplied yet.
- Feed Galley efficiently — Campfire food reach suspended Galley without crossing entire ravine. Preview shows Premiers pas ; Wealth scoring cares route length, not aesthetics.
- Second warehouse milestone — Demo previews award Wealth deed credit multiple warehouses efficient inbound routes. Place second warehouse hub : moonshine still sawmill outbound, tavern inbound later.
Claim compass points spend early Wealth nodes increase storage capacity unlock trade-adjacent buildings — exact node names vary build version, prioritize anything raises warehouse throughput reduces transport penalties.
Phase 2 — Économie taverne et overlap Notoriety
Wealth Notoriety intersect build tavern. Notoriety deeds reward morale structures crew size ; Wealth deeds reward getting goods into structures. Sequence matters :
- Build tavern connections cheap — often beach flat cliff overhang.
- Link moonshine (later stew) directly still tavern or warehouse hub hub shortens total walk time.
- Avoid routing tavern supply distant camp unless Empire expansion justified second hub.
Cohesion drops refugee choices, Notoriety investments entertainment buildings recover morale — only if Wealth routes deliver goods buildings consume. Read priorités investissement compass when spend next point Notoriety instead another warehouse tier.
Phase 3 — Guildhall et spécialisation verticale
Mid-demo Wealth players unlock productivity multipliers Entertainers’ Guildhall. Placement build decision, not compass click :
- Center guildhall cluster production want boosted — sawmill + woodcutter + warehouse triangle, not lone tent scenic ledge.
- Use ziplines bridges unlocked mixed Wealth/Notoriety paths keep pirates moving vertically without doubling path length.
Compare build compass Seafaring players rush Moonlight before fixing storage — win early skirmishes lose supply-starved combat cards events drain cargo hold abstracted Supply stat.
Exemples deeds Wealth preview content
Journal goals tied Wealth include maintaining efficient transport Galley, operating multiple warehouses, hitting population thresholds fed stable food chains. Each completed deed grants points bank until spend compass rose — do not let points sit unspent Landlubber rots pier.
Walk the Plank similar production deeds sometimes sit Notoriety Wealth edges depending patch ; deed improves sawmill output, take wood chain bottleneck, regardless branch color journal tab.
When pivot out Wealth
Switch primary focus Seafaring when :
- Warehouses fill empty schedule Crown map targets outlevel ship.
- Coin upgrades lack hulls survive level-two naval encounters.
- Empire deeds tempt second camp first camp Wealth routes stable — do not expand horizontally vertical supply camp one boringly reliable.
Assign captains pivot using classements capitaines — Teach gun damage bonuses waste potential Wealth phase never produced enough supplies fuel combat cards.
Erreurs build Wealth communes
- Pretty cliffs, broken routes — Tavern ocean view moonshine still unconnected. Fix connections before compass spending.
- Overusing All Hands on Deck — Drains Drifters every building ; Wealth builds need sustained output, not burst overclock half-linked structures.
- Ignoring medicine stock — Wealth includes preparedness trade events ; refugee quarantine deeds fail without medicine could crafted sawmill planks routed correctly.
Extensions release complète
After July 31, 2026, Wealth likely expands deeper trade routes, Crown contraband chains, late-tier ship outfitting costs. Keep Wealth infrastructure wide — extra warehouse slots guild coverage — new production buildings slot existing hubs instead forcing cliff teardowns.
Guides liés
- Hub builds — all compass paths
- Build compass Seafaring — naval pivot
- Tier list navires — when Wealth savings buy better hulls
- Hub contrôles — placement shortcuts hub layout
Foire aux questions
Réponses rapides aux questions les plus fréquentes.
Qu'est-ce qui déclenche deeds Wealth Corsair Cove ?
Journal goals tied warehouses, efficient Galley routes, population fed stable chains, related economic milestones.
Wealth better Seafaring demo first runs ?
Usually yes fixing logistics storage before level-two naval targets. Pivot Seafaring routes stable.
Entertainers' Guildhall require Wealth points ?
Unlocks Technology Compass Wealth branch. Placement near clustered production maximizes boost.
Mix Wealth Empire deeds ?
Yes, finish camp-one supply hubs Empire deeds push second Pirate Camp cannot feed.