Trade Pier and Deep-Water Pier in Corsair Cove
Unlock Tier 4–6 hulls — Compass thresholds, upgrade costs, Silver raids, and pier logistics that scale past Landlubbers.
Tier 2 hulls feel like a power spike. Trade Pier and Deep-Water Pier are the next walls. Corsair Cove gates late-game fleets behind Compass Principle points and pier upgrades — you cannot keel a Tier 4+ ship on a plain Shallow Pier, and Tier 6 demands a Deep-Water berth plus rare Silver. This guide covers the 1.0 retail path after Tier 2 ships unlock and Ship building.
Cross-check live Pier tooltips after Patch #2 — crew upkeep display was corrected in v1.1.2.241844, so late recruitment math should match the UI again.
Pier ladder at a glance
| Pier | Ships allowed | Unlock / upgrade gate |
|---|---|---|
| Shallow Pier | Tier 1–3 | Early coastal slot inside a pirate camp |
| Trade Pier | Tier 1–5 | 12 points in any one Compass Principle, then upgrade |
| Deep-Water Pier | Tier 1–6 | 30 points path + Trade Pier upgrade (Silver required) |
Official building data commonly lists Shallow → Trade at 30 Planks / 60 Stone Blocks / 20 Rope / 500 Coins, and Trade → Deep-Water at 60 Planks / 30 Stone Blocks / 60 Tabby / 100 Silver. Always confirm the live construction panel — localisation and patches can tweak labels, not the overall ladder.
Compass thresholds that matter
Pair this table with Deeds and journal and Technology Compass:
| Compass tier | Points | Fleet impact |
|---|---|---|
| Tier 2 | 3 | Baseline / Plus early hulls |
| Tier 3 | 7 | Mid hulls still on Shallow Pier |
| Tier 4 | 12 | Trade Pier + Tier 4 ships |
| Tier 5 | 20 | Tier 5 hulls on Trade Pier |
| Tier 6 | 30 | Deep-Water Pier + flagship Tier 6 |
Plus (+) hybrids still ask for two Principles at the same threshold. Farming twelve Notoriety while ignoring Wealth will not unlock every Carver+ / Bedlam+ style pairing — name the pair before you stockpile Tabby.
Step 1 — Finish the Shallow Pier economy
Do not rush Trade Pier while your first camp still starves. Preconditions:
- Stable food and housing and cohesion.
- At least one reliable Tier 2 / Tier 2+ hull from Tier 2 ships unlock.
- Local planks, rope, and stone blocks near the coastal warehouse.
- Salvage Dock coverage if you rebuild after losses.
- A second pirate camp if you need another pier slot for fleet size.
Trade Pier unlocks bigger keels — it does not feed them. Rope, sails, pitch, fittings, and advanced crew goods still come from production chains.
Step 2 — Hit 12 points and upgrade to Trade Pier
- Claim Deeds on your primary Principle until the Compass shows 12.
- Select the finished Shallow Pier and choose the Trade Pier upgrade.
- Deliver planks, stone blocks, rope, and coin shown in the tooltip.
- Keep a warehouse adjacent so fetchers finish the upgrade before Crown events steal your attention.
- Only then open the ship list for Tier 4 / Tier 5 hulls.
Community guides highlight Trade Pier as the hard wall past Tier 3: Shallow Pier simply will not list the keels. If the upgrade button stays grey, you are missing Compass points or materials — not a bug from Patch #1 Pier hints.
Step 3 — Supply Tier 4 and Tier 5 fleets
Tier 4–5 ships pull mid-game goods hard: sails, pitch, fittings, specialised crew types, and larger plank/rope stacks. Practical habits:
- Cluster sailcloth and pitch chains near the pier warehouse rather than across three cliffs.
- Stock advanced crew upkeep before filling berths — Patch #2 fixed misleading upkeep numbers in the shipbuilding menu.
- Match hull role to region quests: Prowlers, Destroyers, Hunters, and Reavers still care about Boarding, Gun, Speed, and Manoeuvrability.
- Swap captains at port for the next event; see captains tier list and naval combat.
Use production ratios reference when a new keel suddenly empties two warehouses overnight.
Step 4 — Deep-Water Pier and the Silver loop
Tier 6 flagships (Wraith, Wrath Bringer, Neptune, Loki and peers by Principle) need a Deep-Water Pier. The awkward part is Silver: it is a late raid / outer-map resource, not something your first Skull Rock sawmill prints. That creates a fleet loop:
- Earn toward 30 Compass points on the path that unlocks your target Tier 6 hull and Deep-Water upgrade.
- Build a Trade Pier Tier 4–5 fleet strong enough to clear outer regions.
- Raid / event-farm Silver (and Tabby) while the home cove stays green on cohesion.
- Upgrade Trade → Deep-Water with the listed materials including 100 Silver.
- Lay the Tier 6 keel and crew it only when upkeep chains can sustain Corsairs / Marauders / Renegades-tier sailors.
If you burn every advanced pirate on a doomed outer voyage, you will own Silver recipes on paper and no workforce to finish the pier. Keep crew morale and local stew stable while the flagship builds.
Principle-flavoured late unlocks
Each Compass branch packs different Tier 4–6 hulls and production buildings. High-level pattern (verify in-game):
- Notoriety — Prowler line toward Wraith, smuggling / stealth-leaning tools, Deep-Water at 30.
- Empire — Destroyer line toward Wrath Bringer, gunpowder and copper lamp industries.
- Seafaring — Hunter line toward Neptune, tar and travel-focused chains.
- Wealth — Reaver line toward Loki, fittings and lamp / blubber style goods.
Hybrid Plus ships at 12 / 20 still want dual Principles. Compass priority tier list and the four builds pages help you avoid spreading thirty points into four mediocre branches.
Diagnosis table
| Problem | Check |
|---|---|
| Tier 4 ship missing from list | Trade Pier upgrade + 12 Compass points |
| Trade upgrade greyed out | Materials, coin, or still below 12 in any Principle |
| Tier 6 locked with Trade Pier | Need Deep-Water Pier + ~30 point unlock |
| Deep-Water materials stuck | Outer-map Silver / Tabby — strengthen the current fleet first |
| Crew costs look insane | Update to Patch #2, then re-read upkeep |
| Colony collapses during flagship build | Food, cohesion, and too many sailors embarked |
Related reading
Upgrade the pier when the Compass and the warehouse agree. The flagship is a logistics achievement, not a single click on a pretty keel.
Frequently Asked Questions
Quick answers to the most common questions.
How do I unlock the Trade Pier in Corsair Cove?
Reach 12 points in any Compass Principle, then upgrade a Shallow Pier with the planks, stone blocks, rope, and coins shown in the construction tooltip.
When do I need a Deep-Water Pier?
Tier 6 ships require a Deep-Water Pier. Upgrade from a Trade Pier after gathering late materials such as Tabby and Silver from harder world-map content.
Can Tier 4 ships build on a Shallow Pier?
No. Tier 1–3 use Shallow Pier. Tier 4–5 need Trade Pier. Tier 6 needs Deep-Water Pier.
Why is Silver the Deep-Water bottleneck?
Silver is a late raid resource from outer map regions. You need a strong Trade Pier fleet to farm the material that unlocks the next pier tier.
Does Patch #2 change pier upgrade costs?
No. Patch #2 (v1.1.2.241844) fixed crashes and incorrect crew upkeep display — still verify live tooltips, but the pier ladder itself is a progression system, not that hotfix.